tag @a[tag=!Playerbusy] add SP_drawing
gamemode spectator @a[tag=SP_drawing]
summon armor_stand 163 5 3 {Tags:["SP_CameraLocked","Cameras","GUI"],Rotation:[-90.0f,0.0f],NoGravity:1b,Invisible:1b,Small:1b,attributes:[{base:0.01,id:"minecraft:generic.scale"}]}
execute as @a[tag=SP_drawing] at @s run spectate @e[tag=SP_CameraLocked,limit=1,type=armor_stand]
scoreboard players set Draw_anim_normal animSys 1
execute store result storage dab:loot SP_Draw int 1 run random value 1..10000
$execute store result storage dab:loot SP_DrawTarget.SP_DrawTarget int 1 run data get storage dab:loot SP_Poor[$(SP_Poor)].Target
function dab:drawsystem/draw_item with storage dab:loot SP_DrawTarget
function dab:drawsystem/anim/sp_anim_normal with storage dab:loot
